THIS LIST IS NO LONGER UPDATED.Search for Wibble's posts in this thread to check which bugs ES have been made aware of/are fixing, etc.
This will be a list of currently known bugs so that everyone; including ES, can be aware of them (and
not abuse them

).
Card Bugs:- Iroquois
Cayuga Support,
Oneida Support and
Seneca Support cards still uses pop space if you cancel the card, chewing up your pop spaces for the remainder of the game. This can be repeated infinitely by sending/cancelling again.
-
Free Uhlans that come with some German cards still use pop space when they die.
- The British TC starts to train villagers at 50 seconds when the
Estates card is used (the TC should stay at 25).
- French
Team Early Skirmishers does not allow Wakina Rifle to be built.
-
Medicine does not decrease the train time of villagers correctly for the Russians or British Estates villagers. The time for British Estates villagers without Medicine is 50 seconds and 55 seconds for Russians. With Medicine it decreases to 46 seconds for British and 50 for Russians (no effect). However, 15% of 50 and 55 should decrease the villager train time to 43 seconds and ~47 respectively.
- If you cancel sending the following German cards, population for uhlans will not be cancelled, and the pop slots will be used by nothing for the remainder of the game -
7 Cows, 15 Sheep, 600/700 Resource Cards, Covered Wagon, Factory Cards, Fort Cards, Frontier Defences, 1 Caravel, 2 Caravel, 1 Frigate, 1 Galleon, 1 Monitor.Gameplay Bugs:- The rate of fire and siege damage for a
Spy is unchanged when placed in cover mode.
- Native farms can be built off the edge of the map which limits the number of villagers that can work on it.
- Ungarrisoning units placed in an allies War Hut is impossible. Confirmation needed if this is true for all three native civs.
- Ungarrisoning from ships is only possible if the ship is moved manually to the shore. Clicking ungarrison and clicking the shore will cause the ship to move to the shore and stop just far enough away to not be able to ungarrison.
- Tasking multiple Travois to build a single building disables all but the one that builds it from building anything else.
- Native civilisations can buy the Age III Farm upgrade in Age II and the Age IV upgrade in Age III.
- French villagers continue their building animation on a dock after it has been completed.
- Additional crates on Carolina and Hispionola for Native civilisations show as being European crates.
- Sioux surgeons can't build Field Hospitals.
- When you get the treasure that gives an Outpost with the Native Civilisations, nothing can be built with it.
- Sioux WarChief area damage affects Gaia (hunt, trees etc).
- Treasure markers sometimes stay on the map even when the treasure has been collected.
- Sioux War Chief does not gain hit points in Fortress Age (does all others and gains attack) and Aztec War Chief does not gain hit points in Industrial (does all others and gains attack).
- Iroquois
Light Cannon does not slow down in Bombard mode (same speed).
- Iroquois
Ram gives same damage in cover as normal mode (does slow down though).
- Field Hospitals only heal 3 hit points per second, instead of 15 as they were in AoE3.
- Cherokee
Basket Weaving tech does not effect Native Farms.
- It is possible to instantly convert guardians but doing the converting process twice.
Interface Bugs:- Attack/siege stats do not update in the user interface for: War/Fire Dance, Warchief Aura, Teepee's (friendly territory), Tashunke Prowler pack effect (hitpoints stats DO update).
- French
Tirailleurs card states on arrival that
Tercio Tactics has arrived (a Spanish card with similar function).
- Aztec
Great Chinampa card states on arrival that Grain Market has arrived.
- Iroquois
Warrior Culture card states on arrival that Pioneers has arrived.
- When the game is paused the unpause button says Archer.
- After shipping the Home City Shipment
Palatine Settlements as Germans, hovering over the house with the mouse pointer still say "Supports 10 population" although the population increases correctly (supports 30).
- The interface shows Spanish 10 Imperial Hussars from Revolution as Veteran Hussars.
- Hovering over whales states that there are "0 of 4 Fishing Ships Gathering" regardless of how many fishing ships are gathering from them.
ESO Bugs:- Cancelling Quick Search can cause AoE3 to freeze.
- Alt-tabbing out of ESO and back in resets sound volumes to default (max), although this is not shown in Options.
- Native civilisations are not shown on the Quick Search ticker.
- If a disconnect occurs during a 2v2, PR will not be updated for that game.
Fixed:
- Sioux Onikare card can be sent again on reaching Imperial.
- Aztec 9 Jaguar Prowl Knights does not deduct a shipment from your tally, and can be sent INFINITE times.
- British TEAM Wool Staple Ports does not deduct a shipment from your tally.
- Sioux New Ways card does not deduct a shipment from your tally.
- Sioux, Iroquois and Aztec Old Ways card does not deduct a shipment from your tally.
- Using Land Grab, Advanced Mill and either techs Tupi Forest Burning or Cree Textile Craftmanship causes building Mills to grant you wood. Thanks to Cyclohexane and his
AoE3 Quick Reference Guide.
Reply with any additions or fixes to the list and I will edit this post.
This post has been edited by [StR]Monte: Aug 24 2007, 10:53 AM